SVG Flip
The latest project is finally finished, I say finished but as always there is stuff that could be done to improve things. I decided to see what SVG was capable of so I set about creating a page turning...
View ArticleWebGL Early demo of graphics engine
I’ve started a new graphics engine using webgl it’s still very very early days(pre pre alpha lets say version 0.001), only been working on it a few of weekends) so consider this just a bit of a taster....
View ArticleWebGL Update: Coloured point source lights
Just a quick update on the the webgl thing. Â I’ve got lots done of the last week; the textures now support normal maps and masking, so texture splatting can be done with little effort. I’ve also been...
View ArticleWebGL Spotlights and animation
Another update: Targets acheived this week: 1) spotlights are now done and dusted 2) made the animation system more generic(the aim is to make everything easy to animate), see the scrolling material...
View ArticleGLGE Demo: first person shooter
Another busy week for GLGE WebGL library. Another busy week in WebGL First off this weeks demo. A very simple first person level: Ths demo mainly shows off the new input control classes in the library....
View ArticleWebGL:GLGE Demo Scene
This week I’ve taken a bit of a break on the coding. I’ve now got a website up and running for GLGE as well as officially releasing an alpha: GLGE Website I’ve also spent a few days coming up with a...
View ArticleWebGL:Shadows in GLGE
I’ve spent the last week getting shadows working in GLGE. It’s taken way longer then I was expected as rendering a depth map to a texture doesn’t seem to be working in any browsers and checking out the...
View ArticleWebGL:Picking in GLGE
Another week past and I’ve been busy adding picking to the list of GLGE’s features. This turned out to be more challanging then I had first thought, mainly due to hours trying to find a stupid mistake...
View ArticleWebGL: Fog in GLGE
I’ve finally added the long promised fog. As it was a quick and easy addition, I’ve also done a lot of optimisations including replacing Sylvester with GLGE optimised math functions. Guesstimate is...
View ArticlePainted sky
Okay so it’s been ages since I last posed anything up on here but since this one was more of a side project then anything else it seems to fit a personal blog a bit better then most other places. I’ve...
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