Quantcast
Channel: Paul Brunt
Browsing all 10 articles
Browse latest View live

SVG Flip

The latest project is finally finished, I say finished but as always there is stuff that could be done to improve things. I decided to see what SVG was capable of so I set about creating a page turning...

View Article



WebGL Early demo of graphics engine

I’ve started a new graphics engine using webgl it’s still very very early days(pre pre alpha lets say version 0.001), only been working on it a few of weekends) so consider this just a bit of a taster....

View Article

WebGL Update: Coloured point source lights

Just a quick update on the the webgl thing.  I’ve got lots done of the last week; the textures now support normal maps and masking, so texture splatting can be done with little effort. I’ve also been...

View Article

Image may be NSFW.
Clik here to view.

WebGL Spotlights and animation

Another update: Targets acheived this week: 1) spotlights are now done and dusted 2) made the animation system more generic(the aim is to make everything easy to animate), see the scrolling material...

View Article

Image may be NSFW.
Clik here to view.

GLGE Demo: first person shooter

Another busy week for GLGE WebGL library. Another busy week in WebGL First off this weeks demo. A very simple first person level: Ths demo mainly shows off the new input control classes in the library....

View Article


Image may be NSFW.
Clik here to view.

WebGL:GLGE Demo Scene

This week I’ve taken a bit of a break on the coding. I’ve now got a website up and running for GLGE as well as officially releasing an alpha: GLGE Website I’ve also spent a few days coming up with a...

View Article

WebGL:Shadows in GLGE

I’ve spent the last week getting shadows working in GLGE. It’s taken way longer then I was expected as rendering a depth map to a texture doesn’t seem to be working in any browsers and checking out the...

View Article

Image may be NSFW.
Clik here to view.

WebGL:Picking in GLGE

Another week past and I’ve been busy adding picking to the list of GLGE’s features. This turned out to be more challanging then I had first thought, mainly due to hours trying to find a stupid mistake...

View Article


WebGL: Fog in GLGE

I’ve finally added the long promised fog. As it was a quick and easy addition, I’ve also done a lot of optimisations including replacing Sylvester with GLGE optimised math functions. Guesstimate is...

View Article


Image may be NSFW.
Clik here to view.

Painted sky

Okay so it’s been ages since I last posed anything up on here but since this one was more of a side project then anything else it seems to fit a personal blog a bit better then most other places. I’ve...

View Article
Browsing all 10 articles
Browse latest View live




Latest Images