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WebGL Update: Coloured point source lights

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Just a quick update on the the webgl thing.  I’ve got lots done of the last week; the textures now support normal maps and masking, so texture splatting can be done with little effort. I’ve also been re-factoring some(read most) of the code, and I’ve got point light sources running. See the Demo. Sorry about the lack of a video this time but I’m developing under linux at the moment and haven’t figured out an effective way to capture yet.

Click here to view the second demo

Figures crossed I’ll get spot lights going this week and maybe even the start the fog or collada import….so much to do!!!

Lets hope I can get a proper alpha release ready before xmas.


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