Another week past and I’ve been busy adding picking to the list of GLGE’s features. This turned out to be more challanging then I had first thought, mainly due to hours trying to find a stupid mistake I made early on I’ve still got to do some optimization, but it’s reasonable performance at the moment. Hopefully, I’ll be able to use the object culling I’m planing for the scene to speed up the picking as well
see the latest demo over at GLGE
Demo Video Below: